Editing Quick Combat

Microsoft Combat Flight Simulator

Microsoft Combat Flight Simulator 2

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Hyperlink to CFS on the MSN Gaming Zone

NOTE: The installation program used here assumes that Microsoft Combat Flight Simulator is located in the following directory:

C:\Program Files\Microsoft Games\Combat Flight Simulator

NOTE: The installation program used here assumes that Microsoft Combat Flight Simulator 2 is located in the following directory:

C:\Program Files\Microsoft Games\Combat Flight Simulator 2

If they are not located in this directory, extract the files to a temporary directory, and then move the files to the Aircraft sub-folder in the correct CFS/CFS2 directory on your hard drive. The other files are in "zip" format.

The BIGGEST difference that you will find between this Web site and others that offer downloads for the various flight simulations is that whenever possible I have attempted to create an "installation" program for the downloads...No more having to create folders, and then copying and/or moving files. The installation program does all of this for you AUTOMATICALLY. So, where possible, all you have to do is to simply double-click on the installation program and enjoy! I strongly encourage you to visit the Installation page to see how this program works before downloading any of the wonderful add-ons from this site.

 

 

I have received several e-mail messages asking me how people can add aircraft (particularly the ABSquad aircraft recently) to Quick Combat. For Microsoft Combat Flight Simulator, I recommend using the Quick Combat Editor utility, which can be found on this site by clicking here. The newest version of the application is supposed to support CFS2 as well, but as of this date, I have been unsuccessful in getting the program to function properly. So, the old fashioned method of manually editing the Quick Combat file can still be used --- in fact, I still use this method...

The following steps work exactly the same for both CFS and CFS2:

You will need to open the Quick Combat file qc_plane.qcb, located in the sub-folder QuickCom with Notepad. NOTE: Make a backup copy of the file before you make any changes --- just in case. When you first open the file, it will look similar to this:

[option.0]
OptionName=%AxisFightersOption%

aircraft.0=bf109e
family_type.0=1
name.0=%ME109eName%

aircraft.1=bf109g
family_type.1=1
name.1=%ME109gName%

aircraft.2=Fw190a
family_type.2=1
name.2=%Fw190aName%

aircraft.3=Bf110
family_type.3=1
name.3=%Bf110Name%

[option.1]
OptionName=%AlliedFightersOption%

aircraft.0=Spitfire_MKI
family_type.0=1
name.0=%SpitIName%

aircraft.1=Spitfire_MKIX
family_type.1=1
name.1=%SpitIXName%

aircraft.2=Hurricane_I
family_type.2=1
name.2=%HurricaneName%

Let's break this down, so that you will get an understanding of how the Quick Combat file is organized. The file is basically broken down into different categories of aircraft, such as Axis Fighters, Allied Fighters, etc., and each category is listed in the file as an "option". For example:

[option.0]
OptionName=%AxisFightersOption%

This is the first "category", Axis Fighters. It is listed as "option.0". After the "category" comes the aircraft listed as an "Axis" fighter, the Me 109E:

aircraft.0=bf109e
family_type.0=1
name.0=%ME109eName%

The first line assigns a number to each aircraft, with "0" being the first aircraft in the category, followed by "1", then "2"...you get the picture. The name that appears to the right of this number must always be the aircraft's folder name, and not the name of the aircraft itself. The second line specifies the type of aircraft it is, with "1" being a fighter, and "2" designating a bomber. The third line determines how the name of the plane will appear in the game.

Now lets add a new plane to the Axis Fighters category [option.0]. According to the list above, the last aircraft in this category is the Bf 110, and it is third aircraft in the category.  Let's say we want to add the Focke-Wulf AB-Fw 190A-8 to the Axis Fighters category. The aircraft is located in the "Fw190a8" folder. Following the guidelines above, we would enter it as the fourth plane in the Axis Fighters category, and when have finished, the entry would look like this (NOTE: Changes are highlighted in red):

aircraft.4=Fw190a8
family_type.4=1
name.4=%Fw190a8Name%

Spell the folder name exactly as it appears in the aircraft sub-folder listing, including any capitalization, spaces, underscores, and numbers. This will ensure the best "compatibility" within Quick Combat. It is also important to include the percent mark (%) both before and after the "name.4=" section. This will come in to play a bit later when we want to add the plane so that it can be selected by itself as an opponent. Be sure and also include "Name" immediately after the Fw190a8 folder name in the "name.4=" section. This tells Quick Combat what name to use for the plane, and it is also found a little further down in the Quick Combat file.

You would use the above example to add the plane to any other "categories" [options] in the Quick Combat file. There are eight categories [options] that aircraft can typically be added to. Below is a listing of the categories:

[option.0] - Axis Fighters

[option.1] - Allied Fighters

[option.2] - All Fighters

[option.3] - Bombers

[option.4] - Fighter/Bombers

[option.5] - None

[option.6] - Allies

[option.7] - Axis

Now let's add the Focke-Wulf AB-Fw 190A-8 as an individual aircraft that can be selected. When this option is added, the AB-Fw 190A-8 will be the only aircraft we would go up against. This is great for when you want to practice against a particular aircraft to get to know its characteristics. After the [option.7], Axis category, you will see the following item:

[option.8]
OptionName=%SpitIOption%
aircraft.0=Spitfire_MKI
family_type.0=1
name.0=%SpitIName%

This option lists the first individual aircraft that can be selected as an opponent, in this case, it's the Supermarine Spitfire Mk I. Notice that we have a new item listed above the "aircraft.0=" section, called the "OptionName". The "OptionName" section determines how the aircraft's name will appear in the drop down box when you select the plane, and the "name.0=" section determines how the name of the plane will appear in the game itself.

Again, you want to take the next available number and use that to add the plane as an individual selection. Let's assume that the last individual option is 26. In this case we would use 27 as the next available number for the AB-Fw 190A-8. When completed, our entry would look like this (NOTE: Changes are highlighted in red):

[option.27]
OptionName=%Fw190a8Option%
aircraft.27=Fw190a8
family_type.27=1
name.27=%Fw190a8Name%

Again notice that we spell the folder name exactly as it appears in the aircraft sub-folder listing, including any capitalization, spaces, underscores, and numbers. We also include all percent marks (%) at the beginning and end of the "OptionName=" section and the "name.27=" section. Now we are ready to tell Quick Combat what name to use for these sections. After the last individual has listing, you will see a [strings] section. This determines how the name of the plane will appear in the drop down box. It should look similar to this:

[strings]
"AxisFightersOption"=Axis Fighters
"AlliedFightersOption"=Allied Fighters
"FightersOption"=All Fighters
"BombersOption"=All Bombers
"FighterBomberOption"=Fighter/Bomber mix
"NoneOption"=None
"AlliesOption" = Allies
"AxisOption" = Axis
"SpitIOption"=Spitfire Mk I
"SpitIXOption"=Spitifire Mk IX
"HurricaneOption"=Hurricane

Notice that the individual planes are listed after the group listings. The Hawker Hurricane Mk I is the last entry in the above example. Now lets tell Quick Combat how we want the name to appear in the drop down box (this is entirely up to you. You can use the entire name, or an abbreviation of it if you want). When completed, our entry should look like this (NOTE: Changes are highlighted in red):

[strings]
"AxisFightersOption"=Axis Fighters
"AlliedFightersOption"=Allied Fighters
"FightersOption"=All Fighters
"BombersOption"=All Bombers
"FighterBomberOption"=Fighter/Bomber mix
"NoneOption"=None
"AlliesOption" = Allies
"AxisOption" = Axis
"SpitIOption"=Spitfire Mk I
"SpitIXOption"=Spitifire Mk IX
"HurricaneOption"=Hurricane

"Fw190a8Option"=Focke-Wulf AB-Fw 190A-8

Now we are ready to tell Quick Combat what name to use for the plane in the game itself. The last section in the file gives us this information. It will look similar to this:

"SpitIName"=Spitfire
"SpitIXName"=Spitfire
"HurricaneName"=Hurricane

Typically I like to use an abbreviated name here, so that you don't have a long name that appears on each of the individual planes. When completed, our entry should look like this (NOTE: Changes are highlighted in red):

"SpitIName"=Spitfire
"SpitIXName"=Spitfire
"HurricaneName"=Hurricane

"Fw190a8Name"=AB-Fw 190A-8

Save the file...That's it...The Focke-Wulf AB-Fw 190A-8 should now appear in Quick Combat as an Axis Fighter and as an individual selection. The only difference in the files in CFS/CFS2 is that in CFS2, the planes are listed individually first, followed by the categories.

NOTE: On occasion, you can add an aircraft to Quick Combat, and for some reason the game simply doesn't like the plane being added. When you attempt to fly a Quick Combat game, CFS/CFS2 will either "freeze", or the number of aircraft you have chosen to go against will begin to drop from the number you originally selected. In this case, delete the last aircraft you entered in the file, or restore the backup copy you made. In a crisis situation (lol), you can also copy the qc_plane.qcb file from the CFS/CFS2 CD-ROM. It has an original copy located in the same QuickCom sub-folder.

I hope that this little tutorial helps you to add your own aircraft to the Quick Combat option. As I've said in earlier tutorials, it's always more satisfying when you can do it yourself.

Michael Priester

AB_Lt_Cmd_Riker

Commanding Officer

ABSquad

 

 

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Date last modified: September 24, 2010